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Learn to Let Go: How Success Killed Duke Nukem
He ripped out the ceiling of a room at the 3D Realms office to assemble a motion-capture lab, which would help his team in rendering “complex motions like strippers,”
December 26 2009, 1:21pm | Comments »
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Mobile Apps: Models, Money and Loyalty
News appears at the top of the 'frequency of use' and 'retention' axis
December 7 2009, 3:10am | Comments »
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When Google’s scale means only Google can do it
if, in this disaggregated world, only one company can operate at commercial scale, we’ve got a bit of a problem
September 30 2009, 2:39am | Comments »
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No longer in control of the distribution mechanism, big media are unable to palm off substandard work through marketing smoke and mirrors. In a world of almost instantaneous information, mediocrity has no place and the long tail is…
September 11 2009, 6:53pm | Comments »
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June 3 2009, 10:12am | Comments »
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Near Future Laboratory » Measuring the Immeasurable
Good, Fast & Cheap, a measure of things. Designed by Rhys Newman, modeled & machined by Simon James. A useful epistemological wrench — a conversation piece to discuss the measures of things and the things lost and gained…
May 23 2009, 12:21am | Comments »
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Bowman vs Google? Why Data and Design Need Each Other
Nuggets of perspective: "design is really a kind of multi-variate optimization of extreme complexity" and "Art is about freedom while Design is about constraints."
March 22 2009, 3:11pm | Comments »
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February 8 2009, 3:13pm | Comments »
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10 Ways to Spy on Your Competitors
Getting bots to do your bidding - keep tabs on ad spending, community buzz, new hires, search ranking
December 9 2008, 8:14pm | Comments »
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